Saturday, March 28, 2009

Visual Storytelling Resources

One the most important aspects of computer animation is the story. All stories have some form of structure and you can read more about it here, including how to create a storyboard.

The main theme for spring '09 Saturday Studios is: Our World, which will be made up of several individual animated short stories about how they perceive the world. They have some freedom to explore various genres (fantasy, sci-fi, comedy, etc.) and styles like seen here:

Adam Phillips: Bitey's Castle

Pixar: Lifted

Other Related Links

A Softer World (webcomic)

Tell a Story in 5 Frames (on flickr)

The Story of Stuff with Annie Leonard

Wednesday, March 25, 2009

Types of Animation

Muto - ambiguous animation painted on public walls

Human Skateboard - stop motion

Neglected Sky - Flash, frame-by-frame

Game Over - claymation, stop motion

War Games - animated narrative

Saturday, March 21, 2009

Animation Resources


Animation Art Form
The Illusion of Life
Frank Thomas, Ollie Johnston

Animation History

One Hundred Years of Cinema animation

Giannalberto Bendiazzi

Personal Accounts

Chuck Amuck
Chuck Jones

Talking Animal's and Other People
Shamus Culhane

The Flair of Mary Blair
John Canemaker

The Animation Book
Kit Laybourne

Animation from script to screen
Shamus Culhane

Art Of's
Toy Story
The Nightmare Before Christmas
Spirited Away
Before the Animation Begins
John Canemaker


Summer Studio's Computer Animation Website:

Cartoon Brew
notes: kinda like the New York Times of animation

Here are the links that we looked at in last weeks class:

Character Design Blog:

Fosters Home for Imaginary Friends Production Blog:

The Illustration, Animation...Inspiration blog-Drawn:

1 on 1 Animation Website
note: scroll down on this page to see pencil tests
from the Nine old Men. and others!

Character Design Blog
note: a blog that introduces Character Designers with interviews and expamples of work.

Teaching Simple Animation:
Fun With Thaumatropes and Other Big Words
note: basic thaumatrope and animation info with links

History of the Phenakistoscope
note: Shows movies of Pscope from the 1800's, beautiful.

Make your own Zoetrope

Principles of Animation*************************************
The Disney Studio developed a number of principles of animation. These principles are:
1. Squash and Stretch – the animator needs to define the rigidity and mass of an object by distorting its shape during an action.
2. Timing – the animator should space actions to define the weight and size of objects and the personality of the character.
3. Anticipation – the animator creates anticipation through the preparation of action.
4. Staging – the animator presents ideas that are clear.
5. Follow Through and Overlapping Action – the animator terminates one action and establishes its relationship to the next action.
6. Straight Ahead Action and Pose-To-Pose Action – these are the two contrasting approaches to the creation of movement.
7. Slow In and Out – the animator needs to consider the spacing of the in-between frames to achieve subtlety of timing and movement.
8. Arcs – this is where the animator creates a visual path of action for natural movement.
9. Exaggeration – the animator should accentuate ideas via the design and the action of the objects and characters.
10. Secondary Action – the animator considers the action of one object/character which results from another object/character’s action.
11. Appeal – the animator must create a design or an action that the audience enjoys watching.


Welcome to the Computer Animation Resource Blog for Mass Art Summer Studios:
Here are books, tips, quotes and links all pertaining to the world of Animation!