One the most important aspects of computer animation is the story. All stories have some form of structure and you can read more about it here, including how to create a storyboard.
The main theme for spring '09 Saturday Studios is: Our World, which will be made up of several individual animated short stories about how they perceive the world. They have some freedom to explore various genres (fantasy, sci-fi, comedy, etc.) and styles like seen here:
Adam Phillips: Bitey's Castle
Pixar: Lifted
Other Related Links
A Softer World (webcomic)
http://www.asofterworld.com
Tell a Story in 5 Frames (on flickr)
The Story of Stuff with Annie Leonard
Saturday, March 28, 2009
Wednesday, March 25, 2009
Types of Animation
Muto - ambiguous animation painted on public walls
Human Skateboard - stop motion
Neglected Sky - Flash, frame-by-frame
Game Over - claymation, stop motion
War Games - animated narrative
Saturday, March 21, 2009
Animation Resources
Books*************************************
Animation Art Form
The Illusion of Life
Frank Thomas, Ollie Johnston
Animation History
Cartoons:
One Hundred Years of Cinema animation
Giannalberto Bendiazzi
Personal Accounts
Chuck Amuck
Chuck Jones
Talking Animal's and Other People
Shamus Culhane
The Flair of Mary Blair
John Canemaker
How-Tos
The Animation Book
Kit Laybourne
Animation from script to screen
Shamus Culhane
Art Of's
Toy Story
The Nightmare Before Christmas
Spirited Away
Before the Animation Begins
John Canemaker
Links*************************************
Summer Studio's Computer Animation Website:
http://babel.massart.edu/~nettrice/animation
Cartoon Brew
http://www.cartoonbrew.com/
notes: kinda like the New York Times of animation
Here are the links that we looked at in last weeks class:
Character Design Blog:
http://characterdesign.blogspot.com/
Fosters Home for Imaginary Friends Production Blog:
http://fosterstv.blogspot.com/
The Illustration, Animation...Inspiration blog-Drawn:
http://www.drawn.ca/
1 on 1 Animation Website
http://1on1animation.com/inspiration-flip.htm
note: scroll down on this page to see pencil tests
from the Nine old Men. and others!
Character Design Blog
http://characterdesign.blogspot.com/
note: a blog that introduces Character Designers with interviews and expamples of work.
Teaching Simple Animation:
Fun With Thaumatropes and Other Big Words
http://www.youthlearn.org/learning/activities/multimedia/animation.asp
note: basic thaumatrope and animation info with links
History of the Phenakistoscope
http://courses.ncssm.edu/gallery/collections/toys/html/exhibit07.htm
note: Shows movies of Pscope from the 1800's, beautiful.
Make your own Zoetrope
http://www.groeg.de/puzzles/zoetrope.html
Principles of Animation*************************************
The Disney Studio developed a number of principles of animation. These principles are:
1. Squash and Stretch – the animator needs to define the rigidity and mass of an object by distorting its shape during an action.
2. Timing – the animator should space actions to define the weight and size of objects and the personality of the character.
3. Anticipation – the animator creates anticipation through the preparation of action.
4. Staging – the animator presents ideas that are clear.
5. Follow Through and Overlapping Action – the animator terminates one action and establishes its relationship to the next action.
6. Straight Ahead Action and Pose-To-Pose Action – these are the two contrasting approaches to the creation of movement.
7. Slow In and Out – the animator needs to consider the spacing of the in-between frames to achieve subtlety of timing and movement.
8. Arcs – this is where the animator creates a visual path of action for natural movement.
9. Exaggeration – the animator should accentuate ideas via the design and the action of the objects and characters.
10. Secondary Action – the animator considers the action of one object/character which results from another object/character’s action.
11. Appeal – the animator must create a design or an action that the audience enjoys watching.
Animation Art Form
The Illusion of Life
Frank Thomas, Ollie Johnston
Animation History
Cartoons:
One Hundred Years of Cinema animation
Giannalberto Bendiazzi
Personal Accounts
Chuck Amuck
Chuck Jones
Talking Animal's and Other People
Shamus Culhane
The Flair of Mary Blair
John Canemaker
How-Tos
The Animation Book
Kit Laybourne
Animation from script to screen
Shamus Culhane
Art Of's
Toy Story
The Nightmare Before Christmas
Spirited Away
Before the Animation Begins
John Canemaker
Links*************************************
Summer Studio's Computer Animation Website:
http://babel.massart.edu/~nettrice/animation
Cartoon Brew
http://www.cartoonbrew.com/
notes: kinda like the New York Times of animation
Here are the links that we looked at in last weeks class:
Character Design Blog:
http://characterdesign.blogspot.com/
Fosters Home for Imaginary Friends Production Blog:
http://fosterstv.blogspot.com/
The Illustration, Animation...Inspiration blog-Drawn:
http://www.drawn.ca/
1 on 1 Animation Website
http://1on1animation.com/inspiration-flip.htm
note: scroll down on this page to see pencil tests
from the Nine old Men. and others!
Character Design Blog
http://characterdesign.blogspot.com/
note: a blog that introduces Character Designers with interviews and expamples of work.
Teaching Simple Animation:
Fun With Thaumatropes and Other Big Words
http://www.youthlearn.org/learning/activities/multimedia/animation.asp
note: basic thaumatrope and animation info with links
History of the Phenakistoscope
http://courses.ncssm.edu/gallery/collections/toys/html/exhibit07.htm
note: Shows movies of Pscope from the 1800's, beautiful.
Make your own Zoetrope
http://www.groeg.de/puzzles/zoetrope.html
Principles of Animation*************************************
The Disney Studio developed a number of principles of animation. These principles are:
1. Squash and Stretch – the animator needs to define the rigidity and mass of an object by distorting its shape during an action.
2. Timing – the animator should space actions to define the weight and size of objects and the personality of the character.
3. Anticipation – the animator creates anticipation through the preparation of action.
4. Staging – the animator presents ideas that are clear.
5. Follow Through and Overlapping Action – the animator terminates one action and establishes its relationship to the next action.
6. Straight Ahead Action and Pose-To-Pose Action – these are the two contrasting approaches to the creation of movement.
7. Slow In and Out – the animator needs to consider the spacing of the in-between frames to achieve subtlety of timing and movement.
8. Arcs – this is where the animator creates a visual path of action for natural movement.
9. Exaggeration – the animator should accentuate ideas via the design and the action of the objects and characters.
10. Secondary Action – the animator considers the action of one object/character which results from another object/character’s action.
11. Appeal – the animator must create a design or an action that the audience enjoys watching.
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